LOUIS SINGER
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Coldwell Banker — Perry Community

Spatial Design / Visualization

Visualizing a proposed retirement community through digital environments and physical prototyping.

2025–2026·Perry, Georgia

Image needed · Replace cover

Hero — final diorama

Wide shot of the finished physical model. Replace the gradient cover.

Status
Client Design Brief / Innovation Diploma
Role
Image & Product Designer
Focus
Digital Rendering, Spatial Modeling, Physical Prototyping
Type
Client / school brief

A development can make sense on a floor plan and still be difficult to imagine as a place. Working on a Coldwell Banker design brief, our team explored a proposed retirement community in Perry, Georgia. My role focused on turning an early concept into something people could actually see and understand.

01

The problem / context

What I was solving

The challenge was not simply deciding where buildings belonged. The presentation needed to communicate how residents might move through the community, how housing related to shared amenities, how recreation could shape daily life, and what the community might actually feel like. A site plan explains where things go. A model helps people imagine living there.

02

My role

How I worked

I developed digital renderings of homes, amenities, recreation areas, and shared spaces in SketchUp and Adobe Illustrator, then helped translate the proposal into a detailed physical diorama—collaborating with the broader design team to turn abstract plans into tangible experiences.

Title

  • Image & Product Designer
03

The process

Thinking, versions, evidence

  1. 01SITE STUDY

    Understanding the site

    Original brief, property plans, rough sketches, annotations, research, and site drawings. The work started by listening to the place before drawing it.

  2. 02WIREFRAME → FINAL

    Digital model

    SketchUp sequence from wireframe and massing into material, landscape, and final environmental views—not only polished renders.

  3. 03HOUSING · COMMUNITY · RECREATION · LANDSCAPE

    Experience areas

    Separate panels for housing, community, recreation, and landscape so each part of daily life could be understood in relation to the others.

  4. 04PHYSICAL MODEL

    Screen to object

    Materials, partially completed diorama pieces, construction process, and final model detail shots—translating digital space into something you can walk around.

Image needed

Placeholder

Site study

Brief pages, property plans, annotated sketches, research notes.

Image needed

Placeholder

Digital model

SketchUp sequence: wireframe → massing → material → landscape.

Image needed

Placeholder

Experience areas

Render panels for housing, community, recreation, landscape.

Image needed

Placeholder

Screen to object

Materials, partial diorama, tools, work table — ideally Louis building if photos exist.

  • Massing first — volume before decoration.
  • Rejected angles — pretty views that lied about circulation.
  • Diorama — every side had to hold, not just the hero camera.
04

Outcome

Where it landed

A complete visual presentation of the community concept: architectural and environmental renderings, a physical diorama, and a more tangible way for the concept to be presented and discussed.

Image needed

Placeholder

Physical model — details

Detail shots: housing, roads, recreation, landscape, full site.

05

Reflection

Working in three dimensions forced me to think differently. On a screen I could hide behind a good angle. A physical model had to work from every side. It made me think about scale, movement, and the relationship between spaces instead of treating each image as an isolated composition.

Next Project

03 Benjamin Reiser Foundation

Creative Direction / Community Impact